﻿capital = 141	
oob = "ZSE_1936"
set_research_slots = 3	#norm
recruit_character = ZSE_sven_linderut
recruit_character = ZSE_klaesh_lindstrom
recruit_character = ZSE_folke_holberg
recruit_character = ZSE_eric_edholm
recruit_character = ZSE_gustav_knub
recruit_character = ZSE_robin_karlson
recruit_character = ZSE_zse_fas_politic
recruit_character = ZSE_zse_silent_wrk
recruit_character = ZSE_zse_political_advisor_1
recruit_character = ZSE_zse_apart_org
recruit_character = ZSE_swe_agit_politic
recruit_character = ZSE_zse_nav_des_1
recruit_character = ZSE_zse_centrism_politic
recruit_character = ZSE_zse_ofenns
recruit_character = ZSE_zse_nav_scrn_gener1
recruit_character = ZSE_zse_gener_arm_1
recruit_character = ZSE_zse_regr_oficer
recruit_character = ZSE_zse_air_supprt
recruit_character = ZSE_zse_gener_menew
recruit_character = ZSE_zse_nav_mane_1
recruit_character = ZSE_zse_air_chef_2
recruit_character = ZSE_zse_amph_genera
recruit_character = ZSE_zse_subm_general_1
recruit_character = ZSE_zse_close_aor_general
recruit_character = ZSE_zse_air_chef_1
recruit_character = ZSE_zse_organizat
recruit_character = ZSE_zse_blitz_nat

add_ideas = {
	zse_start_ide
	zse_separatisty_rebel
}
# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1	
	gw_artillery = 1
	interwar_antiair = 1
	
			
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	mechanical_computing = 1
	radio = 1
	radio_detection = 1	
	
	basic_train = 1
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		engine_tech_1 = 1
		engine_tech_2 = 1
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
	set_naval_oob = "ZSE_1936navy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
#		# basic_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
#		#   improved_secondary_battery = 1
		basic_fire_control_system = 1
	}
	set_naval_oob = "ZSE_1936mtg"
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	set_air_oob = "ZSE_1936_air_bba"
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		engines_1 = 1
		engines_2 = 1																		
		aircraft_construction = 1
		early_bombs = 1
		iw_medium_airframe = 1
		basic_small_airframe = 1
	}	
	else = {	
		set_air_oob = "ZSE_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1	
		}
	}
}
set_politics = {	
	ruling_party = neutrality
	last_election = "1982.9.18"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 5
	fascism = 10
	communism = 5
	neutrality = 80
}
set_convoys = 62

if = {
	limit = { not = { has_dlc = "Man the Guns" } }	
	create_equipment_variant = {
		name = "Draken Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "Hajen Class"					# represents Hajen and Bävern classes	
		type = ship_hull_submarine_1
#		name_group = SWE_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
#		obsolete = yes
	}
	create_equipment_variant = {
		name = "Valen Class"				
		type = ship_hull_submarine_1
#		name_group = SWE_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_mine_layer_sub
		}
#		obsolete = yes
	}
	create_equipment_variant = {
		name = "Draken Class"				
		type = ship_hull_submarine_2
#		name_group = SWE_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Örnen Class"					# torpedo boats		
		type = ship_hull_light_1
#		name_group = SWE_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
#		obsolete = yes
	}
	create_equipment_variant = {
		name = "Ehrensköld Class"				# represents Ehrensköld	and Klas Horn classes
		type = ship_hull_light_1
#		name_group = SWE_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
#		obsolete = yes
	}
	create_equipment_variant = {
		name = "Clas Fleming Class"				# minelayer		
		type = ship_hull_light_1
#		name_group = SWE_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Göteborg Class"	
		type = ship_hull_light_2
#		name_group = SWE_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Cruisers #
	create_equipment_variant = {
		name = "Fylgia Class"				
		type = ship_hull_cruiser_coastal_defense_ship
#		name_group = SWE_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_light_medium_battery_1
		}
#		obsolete = yes
	}
	create_equipment_variant = {
		name = "Äran Class"				
		type = ship_hull_cruiser_coastal_defense_ship
#		name_group = SWE_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
#		obsolete = yes
	}
	create_equipment_variant = {
		name = "Oscar II Class"				
		type = ship_hull_cruiser_coastal_defense_ship
#		name_group = SWE_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_medium_battery_1
		}
#		obsolete = yes
	}
	create_equipment_variant = {
		name = "Sverige Class"				
		type = ship_hull_cruiser_coastal_defense_ship
#		name_group = SWE_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_medium_battery_1
		}
	}
	create_equipment_variant = {
		name = "Gotland Class"
		type = ship_hull_cruiser_2
#		name_group = SWE_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
}

if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "Nord 1" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}		
	}
}	
